You may remember how the spawn island looked when you first logged in. For those who've not joined, it looked like the nice picture on the homepage - basically a sweet house, thoughtfully designed by not-me, with a little farm at the front.
We built it and placed it at a time when we had no real knowledge of spawn point mechanics in multi-player worlds. We've since found out that the house is partially inside the 20x20 square in which new players may spawn, and for some reason when someone dies and their bed has been destroyed they always show up in the same place.
The house is positioned in such a way that when someone respawns on the spawn island they're sort of around the back of the house. It feels kind of messy and clumsy.
Additionally, we have found through survey feedback that there's a need for in-game tutorialness on how to use AutismChat. People being able to test it out in-game is a great way to learn, so we decided that the lovely house on the spawn island should be replaced with a building containing an AutismChat tutorial and quiz. New players will spawn in it and be walked through all the commands and what they do and why, before being tested on a few of the basics.
In order to get an idea of the position of the spawn square I'm basically defacing the spawn island. It's temporary, I swear! But it is taking me a few days so far.
This is the skytable, which is a platform exactly 20x20 in the sky that exactly covers the spawn square. It was an experiment to see if new players and existing ones spawned in the highest point made after the creation of the world in the spawn square. (We found that new players spawn on top of the skytable, but after that they all spawn in the exact same place down on the ground. Odd times.)
The house is positioned in such a way that when someone respawns on the spawn island they're sort of around the back of the house. It feels kind of messy and clumsy.
Additionally, we have found through survey feedback that there's a need for in-game tutorialness on how to use AutismChat. People being able to test it out in-game is a great way to learn, so we decided that the lovely house on the spawn island should be replaced with a building containing an AutismChat tutorial and quiz. New players will spawn in it and be walked through all the commands and what they do and why, before being tested on a few of the basics.
In order to get an idea of the position of the spawn square I'm basically defacing the spawn island. It's temporary, I swear! But it is taking me a few days so far.
This is the skytable, which is a platform exactly 20x20 in the sky that exactly covers the spawn square. It was an experiment to see if new players and existing ones spawned in the highest point made after the creation of the world in the spawn square. (We found that new players spawn on top of the skytable, but after that they all spawn in the exact same place down on the ground. Odd times.)
And this is what's going on down on the ground. It's the spawn square, soon to be completely covered in jack o' lanterns. It gives me an idea of where we'll need to be building, and it flattens out the spawn square, since when we created the world some of it was actually in the ocean.
I'm imagining what with this and the AutismChat updates that Adam's planning we won't be whitelisting many new players for at least a few days - we don't want to submit you to the chaos. But you should apply anyway so we can whitelist you ASAP.
--Cassian
--Cassian