Bee has always been intended to be a simple survival server, with modifications for the comfort and safety of people on the autism spectrum. We've modified it to have Grief Prevention, which keeps our stuff safe, and to have AutismChat, which makes communication more manageable. Something that we feel doesn't quite fit this vibe is our decision to put keepInventory on.
If like me you're not familiar with all the ins and outs of Minecraft settings, putting keepInventory on means you keep all your inventory and XP when you die. You still respawn back at your bed or at spawn, but you don't leave all your stuff and twinkles back at your death site for another player to find and take, or worse still, only to disappear after the chunk has been loaded for five minutes.
This is really good because we don't lose all our hard-earned stuff when we accidentally fall down a hole or something. But it deviates from survival mode somewhat because it means you can teleport home whenever you like by typing /kill. In short, it removes the death mechanic from Minecraft.
Adam has been looking for alternatives, and it looks like they've found a viable option: Death Chests.
The bad news is the best-implemented death chest plugin for Bukkit appears to be DeathBukkit, which is elegant and lets you set it so that it makes a sign instead of a chest - but it is quite out of date and doesn't work properly. Adam's plan is to ask someone to fix it. We're not sure how long this will take, but it's pretty much decided.
So what this blog post is telling you is, don't get too cosy with keepInventory on. We're working on an alternative that still allows a forgiving gameplay experience.
If like me you're not familiar with all the ins and outs of Minecraft settings, putting keepInventory on means you keep all your inventory and XP when you die. You still respawn back at your bed or at spawn, but you don't leave all your stuff and twinkles back at your death site for another player to find and take, or worse still, only to disappear after the chunk has been loaded for five minutes.
This is really good because we don't lose all our hard-earned stuff when we accidentally fall down a hole or something. But it deviates from survival mode somewhat because it means you can teleport home whenever you like by typing /kill. In short, it removes the death mechanic from Minecraft.
Adam has been looking for alternatives, and it looks like they've found a viable option: Death Chests.
- Upon death, your inventory is put in a chest at the spot where you died.
- There's often a setting that lets the admin specify how long the chest is "locked" to you. For a given amount of time only you would be able to access your own death chest, and after that time it's fair game for anyone who finds it.
- It's good because teleporting home is no longer an easy option, but your stuff is safe and can't dematerialise after five minutes.
The bad news is the best-implemented death chest plugin for Bukkit appears to be DeathBukkit, which is elegant and lets you set it so that it makes a sign instead of a chest - but it is quite out of date and doesn't work properly. Adam's plan is to ask someone to fix it. We're not sure how long this will take, but it's pretty much decided.
So what this blog post is telling you is, don't get too cosy with keepInventory on. We're working on an alternative that still allows a forgiving gameplay experience.