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Good/bad news everyone!

6/5/2014

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Adam has managed to find the source of the unnerving lack of monsters at night time, and has fixed it! (It was view-distance; it was 7 and now it's 8.)

That means that peril is increased by 5000% and is back to your usual familiar comforting death-inducing vanilla night-time experience.

Continue about your business.

(But, like, take torches with you.)

--Cassian
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